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HQ / Use cases

Coding

Here's how people use AI agents to write, fix and ship software, from building small apps to reviewing pull requests. Each entry sums up a public post in our own words and links back to it. These are reports from the people who did the work, not tests we ran.

5reports

3agents

Claude Code added a job-portal adapter

The poster's team builds a tool that auto-applies to jobs across portals, with Workday and Greenhouse already live. They say they had Claude Code add support for Workable: it built the adapter, ran it against four live postings and fixed five bugs by itself in 46 minutes.

New hereClaude CodePosted 15 Oct 2026

Reported by @nishantchahar11, not tested by us.

Our prompt to try this

My project already has adapters for two services in the adapters/ folder. Read them, then plan an adapter for [new service] that follows the same interface. Write it, run it against a few real test inputs I'll give you, and fix any bugs you find. Show me what changed before you commit.

View the original post on X

Testing a Windows-built app on macOS

They built their app, AI Productivity Flow, on a Windows laptop and needed it to work on Mac without owning one. The app was run on two macOS versions, and Grok Bot went through the screenshots and logs and found that the app crashed as soon as it opened.

Grok BotPosted 9 Oct 2026

Reported by @UzerKayat, not tested by us.

View the original post on X

Codex built a Halo map personal site

The poster turned their personal website into a browser recreation of the Halo 3 map Guardian, with a treasure hunt about their life hidden inside, and the map uses an original fan-archived asset export. They say Codex wrote nearly all the code on top of it (physics, shaders, movement, quests): about 20,500 lines of TypeScript over 37 hours of agent runtime and 25-30 hours of their own time, and that the hard part was choosing what went into the map and play-testing it, not the coding. They call it an unofficial fan project and say the Halo assets belong to their owners.

New hereCodexPosted 16 Sep 2026

Reported by @runshouse, not tested by us.

Our prompt to try this

Here is a 3D model of a room in OBJ format. Load it in Three.js with first-person WASD controls and collision, then add three clickable spots I can fill with photos later. Plan the files first.

View the original post on Hacker News

Porting a 1993 Amiga game to Godot

The developer wrote Babylonian Twins in 68000 assembly on an Amiga 500 in 1993. They ran Claude Code with access to a terminal and their files, gave it the original assembly, and had it port the game to Godot. They say an earlier model needed several rounds and many hints, while the Fable 5 model (their claim, not verified by us) got there in one pass with none, and they describe their own role as asking, playing and deciding.

New hereClaude CodePosted 3 Sep 2026

Reported by @rabahs, not tested by us.

View the original post on Hacker News Blog Game dev

Claude Code wrote a Mac printer driver

A shared Claude Code session shows the agent getting an HP Laser 1008a, a printer the transcript says HP never supported on Mac, to print natively from macOS. The session notes say it took about four hours in one sitting on Aug 17, 2026. The agent worked out the printer's SPL3 raster format and ran HP's own codec inside a Linux container.

Claude CodePosted 18 Aug 2026

Reported by @amrrs, not tested by us.

Our prompt to try this

My printer model isn't supported on macOS. Look for any open-source drivers or documented formats for it, and propose a plan before you write code.

View the original post on Hacker News